September 2014
When rumors that Dolby would this year announce a home version of its Atmos object-based surround-sound technology, many audio enthusiasts reacted with sighs and rolled eyes. “We don’t need more channels!” one leading audio researcher complained to me. “Nobody’s going to put speakers on the ceiling,” a speaker manufacturer predicted, after seeing the shelves I’d added to accommodate height speakers in my home theater.
I agreed with them. I thought, as many audio pros and enthusiasts seem to, that Atmos is just more channels -- kind of like Audyssey DSX or Dolby’s own Pro Logic IIz. But as I learned at two recent demonstrations of Atmos -- one at Pioneer’s US headquarters, in Long Beach, California; the other at Dolby Laboratories’ office in Burbank, California -- Atmos is a lot more than more channels.
If you’re not hip to Atmos, it’s a surround-sound technology that adds so-called “objects” to a 5.1- or 7.1-channel soundtrack. The objects are sounds that can effectively be placed anywhere around or above you. Rather than assigning an object to a particular channel, an Atmos soundtrack encodes the sound, plus that sound’s timing and directional vectors. If you’ve been to an Atmos-equipped commercial cinema and seen any of the roughly 150 movies mixed in Atmos, you should have some idea of the extra realism it can bring to film sound.